Tuesday, March 30, 2010

Still here

I'm still here, just a combination of being very busy at work and technical issues ( Mozex + Firefox 3.6.2) have left me struggling to update. Here's a quick update on how things are going with Onaara.

Up to level 46! Onaara made it to level 40 a week or two ago. It was a pretty big mile-stone. I would describe it as "When the game really opened up." I bought dual-spec, so now I'm Enhancement/Restoration, which in principal I already was before the dual-spec. Except this time I'll have the talent points to back up the gear change.

Dual-Spec
As I mentioned before, I bought dual-spec, to go Enhancement/Restoration. I have already been healing dungeons with a gear change up to this point. But I figured it was time to actually spec into it, hoping that some of my mana issues would be straightened out.

Enhancement
Dual-Wield I've finally got dual-wield. This was probably the main reason I started the shaman in the first place. I wanted a character that could dual-wield and just go nuts on an enemy. The shaman doesn't disappoint. With Windfury on my main-hand and the melee haste totem, she goes pretty nuts. Mana was an issue in dungeons though, because things didn't last long enough that I had to constantly pick up and drop totems ( which cost quite a bit of mana). Even with Water Shield and Mana Spring totem out.

Improved Stormstrike Correction, Mana WAS an issue, until I put 2 talent points into this gem. Every time I hit with Stormstrike ( which I do off every cooldown) I get back 20% of my mana. This plus Water Shield and Mana Spring totem, I rarely have to drink now. I haven't had a chance to take it into a dungeon yet, but I think it will go well. I'm considering going into the resto tree and picking up 5/5 Totemic Focus, which would reduce my mana cost for totems by 25%. I have it on my resto tree and it really helps.

Restoration
Chain-Heal I received chain heal at level 40 also. My first true, honest to goodness, AOE heal. Or at least thats what I thought. In its most basic form it heals 3 people,the first person being healed the most and each person after that the effectiveness goes down 40%. Unfortunately the spell has a long cast time, doesn't heal for very much, and doesn't feel very mana-efficient. In the amount of time it would take me to cast a chain-heal, I could cast almost 2 lesser healing waves. Those two would probably heal for more, and I could control who gets them. Currently I only chain-heal in conjunction with Nature's Swiftness, to make it instant cast. Maybe in higher levels of gear, chain-heal will be more useful ( I always hear about people advocating not chain-heal spamming, so I'm guessing it becomes much more attractive later on), but as of now it's my least used spell.

Wednesday, March 03, 2010

Huntry to Onaara Re: Hi!

Hey Sis!

Greetings from... Stormwind. Yeah I got back in town a few days ago. I took the Gryphon service back, it costs more than the tram but a bit more scenic. Bubu wasn't a big fan of having to make the trip on a smaller, chase Gryphon. Do you believe they charged me an extra 1g for Bubu! This Wildhammer clan sure does know how to turn a profit, I should take notes!

Ironforge was nice, yes it really is underground. Its actually really warm there, not surprising considering there's lava flowing underneath your feet. I think the dwarves like it that way. It wasn't uncomfortably warm, the constant snowfall outside kept everything pretty temperate. I stayed at the Inn close to the Ironforge Central Bank and their Auction House. They have some extended stay rooms in the back. I do miss having some padding on the chairs, it seems dwarves don't believe in having cushions.

On a brighter note they do love pets. I think its because dwarves have quite a few hunters also. They loved Bubu. I'm pretty sure he got better treatment in some places than I. Dwarves love bears.

As for the Glyph business, its slowing. At my highest I made about 1000g in a day. Now its dropping to about 200-300g on a good day. Uncle Waash sent me a fresh batch so I've been going through those. I saw a few that you might need, so I'm attaching them with this letter, I'm sure Uncle won't mind. There must be a few other Glyph businesses running, I sometimes see the same 3-4 names undercutting my auctions. I'm not particularly worried, I've earned quite a bit up to now. We should have enough to cover any upcoming expenses. Hooff told me that Hot still hasn't trained for her Artisan Riding. I guess she doesn't feel like she's missing it. If she is, she hasn't mentioned it. Not that Hot really talks much at all. She's always been very quiet, just kinda stares at you with those frosty blue eyes. Its a toss-up between her and Bob for most stoic.

Speaking of Bob, Hooff mentioned that Bob told him, that I should tell you, that the family bank will pay for your Riding training and even training for Erin! I'm sure she'll appreciate the armor and everything she gets. I have sneaking suspicion that Bob didn't really tell Hooff to tell me, to tell you, but whatever, the point is you're set for Riding training!

Hooff also showed me the armor he got you before he sent it off, amazing how it fits me perfectly also. I figured you wouldn't mind me borrowing your gear when you're done with it right? *snicker snicker*

Hope to hear from you soon,

- Hunt

Monday, March 01, 2010

Letter: Onaara to Huntry

My Dear sister Huntry,

Hello Sister, I hope this letter finds you well. How is your business trip to Ironforge? I hope the Glyphs that Uncle Waash sent you to sell are moving. How are the dwarves treating you? Is it true that Ironforge is underground? It must truely be a sight to see. I hope to one day travel there myself.

How amazing are these mailboxes, no matter where I am, it feels like I simply have to drop a letter into a mailbox and some gryphon, somewhere will ensure its arrival. It almost seems to shrink the distance between us!

If you run into Hooff the Elder before I, please extend my gratitude for the gear he sent me. He must have gone through great lengths and expense to acquire them for me. The chestguard has the buzz of enchantment, and the mace seems to have an eerie white glow about it. I'm sure Bob had something to do with that. I don't think he likes me, he's always so quiet. I get along with Kragner his Voidwalker well enough though.Its amazing how well a demon from the twisting nether can play cards. I'm rambling, please let Hooff know that I will make good use of the armor here in Duskwood.

Currently I am staying in at the Scarlet Raven Tavern in Duskwood. Its a far cry from the Inn we stayed at in Azuremyst Isle. Remember when we used to joke about having Ghosts and Ghouls under our beds as children? Well here its a possibility. I've only been here a few days but I've already seen a few ghosts, and even combed ones hair! Don't ask how I did it, I think it was some kind of enchanted brush or something.

The Night watch here has asked me to help out with some problems they've been having. They're woefully understaffed. I mostly try to shuttle food and supplies between Darkshire and Night Watch outposts on the Western edge of Duskwood. The soldiers are always happy to see me, I think its because they know once they hear Erin stomping her feet and trumpeting her trunk, they'll have their lunch soon.
I did find a gravesite that was a bit disturbing, the entire area had such an air of lonelyness. I asked some officials in town about the grave, and they told me a sad tale about a fallen hero, risen as an undead, roaming the graveyard. Hopefully I won't meet that spirit on my deliveries.

I think I've rambled on enough for one letter, until I see you again.

Give my best to Bubu,

- Ona

Heirlooms and Enchants

Heirlooms and Enchants
Personally, when leveling I rarely ever enchant any of my gear, at least not until I get into northrend. The reason being that, they don't seem particularly worth it. The enchanting mats are expensive, the gear you enchant will inevitably be replaced very quickly, and the enchants themselves are somewhat lack-luster. Spending 40-100g to get +3 or +4 of something on a piece of gear I'd use for a level or two just isn't practical.

This changed with the advent of Heirlooms. Heirlooms effectively negates the last concern, since theoretically it will be used from level 1-80. Because of this suddenly spending 100g on an enchant doesn't seem so unreasonable, provided the benefits are worth it. To this end I started looking for an enchant that would be beneficial for Onaara, wasn't too difficult to obtain, and was relatively "cool".

Enchants

All heirlooms count as having an iLevel of 1. This means that only pre-bc ( Vanilla) enchants will work on heirloom items. This has not always been the case but as of this writing, this is current. There are no obtainable enchants for the Heirloom Shoulders, so that piece is ruled out. The best choices for enchants for chest pieces are:

Greater Stats ( +4 all stats )
Major Mana ( +250 Mana )
Major Health ( +100 Health )

Of those three, Greater Stats seems the most useful. Unfortunately the formula for that enchant seems to only frop off 5-man or Raids in BC. In fact, its basicaly a world drop and thus not realistically farmable. The +3 all stats enchant on the other hand, Bob already had so I decided that was the better option.

While the +3 all stats to chest would at least be useful, and not very difficult to obtain, it was not "cool". I wanted something a bit more flashy, maybe something with a proc. Looking through wowhead, I ran accross an enchant called Crusader. A previous post, Scarlet-cide, says a little of what I went through to get hte enchant. All of this lead me to the conclusion that... I need an heirloom weapon.

Heirlooms

As I mentioned before, at level 40 my choice for heirloom weapon(s) is clear. 2x Venerable Mass of McGowans. But from now until 40 my choices have been muddled. I originally wanted a 2-hand weapon, purchaseable with Stone Keeper's Shards, that would work well with Onaara and Huntry. I've found that there is no such weapon. The only Shard-purchaseable, melee, 2-hander is a sword ( which Onaara can't even weild). There is a decent, 2-hander, Axe available for 65 Emblems of Heroism, but the prospect of spending 65( Bloodied Arcanite Reaper) + 2x(40)(Venerable Mass of McGowan) Emblems seemed completely unreasonable. To this end I decided it wasn't worth stalling and just bought a Venerable Mass of McGowan. I will use that with a Shield or offhand until I can dual-weild at level 40.

On a related note, since Alliance on my realm was finally able to capture Wintergrasp over the weekend, I decided it was time to spend some shards. I decided to get Aged Pauldrons of the Five Thunders. If I hope to be able to heal instances, I'm going to need some dedicated caster gear. Hooff bought both pieces of Heirloom gear, and Bob enchanted the Mace.

Friday, February 26, 2010

Leveling Wall

The Leveling Wall

I found that while leveling an alt, I tend to hit walls. I don't mean I constantly run into the side of castles or inns ( though thats been known to happen as well). I mean that there will be times where I, for seemingly no reason, completely run out of motivation to continue to level. Whether I'm able to overcome that wall, or something makes me overcome it, usually will determine if the character keeps progressing or stagnates.

Level 18-22
This is the first major wall. I've hit it on every character I've created, except for the first. The first because the game is new and you have no idea whats going to happen next. When leveling Hooff he stayed at this level for a few months, while I went back to leveling Bob. Waash didn't get blocked very long because his playtime was dictated more by when Fiance wanted to play Zoee. Hotplate started at 55, so she never hit this level range. Tempered, Classy, Huntry and now Onaara are all currently within this level range ( give or take ). Tempered and Classy are likely to stay at this level, I just don't have any motivation to level Horde-side. Huntry became my Glyph-Girl, though she does get some play-time every now and then. Onaara still has a chance, if I can get some motivation to get to 26 or so, I should be out of danger.

I think the reason people hit this wall is because this is the level range where they get out of their starting areas. This means that my Draenei get out of Azuremyst and usually head to Darkshore or Stormwind. This means leaving the logically placed, nicely clustered quest arrangement of BC and back to the sprawling quests of Vanilla. I can't even begin to describe the pain that was Duskwood, or worst, Westfall.

Level 45-55
This wall seems to change slightly, depending on when the character went through the level range. Quite a few factors keep the wall hovering around this level range. Previously, Level 40 was when you received your first mount ( now its 20). This meant that usually you would do your best to grind up to level 40, to get that mount. After getting the mount and using it for a few levels, you don't have anything "cool" to look forward to, until Outland. Now, its basically the same, except you get your epic riding mount at 40. Dungeons are also a problem, for the early part of this range you can run Zul'Farrak. That can get you to 50 no problem. Unfortunately after Zul'Farrak, dungeon choice gets sour. Maradon is an exercise in pathfinding, Dire Maul is deserted. Blackrock Depths, which still run by quite a few alts, is huge and if you don't have a tank that knows what they're doing, can quickly become a wipe-fest. Questing is no better, at this range you're a bit too high for Tanaris, so Un'Goro is a possible choice. The problem with Un'Goro is that, depending on your luck, you can get ambused by multiple high level mobs as well as a few roaming elites. Plus the quests tend to be drop-collection quests which get old quickly. Once you outgrow Un'Goro you need to make the 30 min run to Winterspring, hoping to finish off those last few levels until Outland.

Level 64-68
At this stage, the excitement of reaching Outland has faded. The quest make-up is a bit better, unfortunately odds are you still remember most of these quests from the LAST time you ran an alt through Outlands. At least the gear and dungeons are decent. Though expect to relearn a lot of CC abilities, or hope to find a tank that outlevels the instances you're running.

Level 75+
You would think that this range you would have no trouble getting the last 5-6 levels to 80. But by this point you feel like you've just ran Northrend on your main/alt, so everything feels like you've just done it. You still have 1 or 2 unlucky pieces from Outland, and you're pretty sick of the leveling in general. The prospect of some nice, shiny epics start dancing in your mind and all you want to do is knock out these levels. If you look too much at what your character "will get at 80", you'll end up stagnating and never reaching 80. Waash is still stuck in this level.

How do you get past the wall? Honestly, I don't know. I usually take a break from what I was doing. If I was questing, I'll run some dungeons. I'll try playing an alt. I'll try playing the AH. Sometimes I'll try playing a different game. After a while, you're not so burned out and leveling becomes fun again. Why play a game if it isn't fun?

Thursday, February 25, 2010

Scartlet-cide

Scarlet-cide

Let me get this out of the way first. I don't like farming. I've never been particularly patient at any repetitive activity. Even something like creating glyphs, with a host of addons that make it trivially easy, I still only do once in a long time. I do not like to farm, I will not eat green eggs and ham, Sam I am.

Idle Hands
One day recently I found myself in a situation where I had, some internet access, some free time, but not the ability to play World of Warcraft. So what do I do? I READ about World of Warcraft. Its sick, I know.

Enchant
Anyhoo, I got onto the subject of what enchant I should put on Onaara's weapon(s). Looking around, I found that Crusader works well with Heirloom items, and eventually when I dual-wield, the buff will stack. Checking on Bob, I noticed that I do not have the enchant. The AH is of no help ( none available). A quick browse of WoWhead shows that it is a low-percentage drop off a very specific mob in Western Plaguelands. Good News is that they are low-level mobs, easily farmable by Bob. The bad news, its a specific mob, and the drop rate is less than 1%. Reading through the comments is a bit encouraging, people mentioning that they have gotten it in as little as 20 mins. Another poster mentions that Blizzard has buffed the drop-rate.

Those poor mages..
The mobs in question are Scarlet Spellbinders, they congrigate in a tower on the north side of WPL. Riding there on Bob,I find a spellbinder or two on the road leading up to the tower. All are two-shot(sometimes one) easily. I part myself up on the top of the tower and wait for respawns. Thats where I still am today. I haven't spent any sizeable amount of time farming this enchant. I imagine it'll take at least an hour or two. So far I've killed maybe a dozen spellbinders. They just don't have a chance when my machine-gun-imp is set on aggressive. I just have to be careful not to let one die without causing some damage to it, or else I am not able to loot it.

The Scarlet Crusade should start recruiting heavily, they're about to lose quite a few magic-users. How many Scarlet Spellbinders need to die before the enchant is in my hands? As many as there needs to be.

*queue Highlander music*....

Tuesday, February 23, 2010

Money making



Spent the majority of the night making glyphs to sell. Waash makes them and Huntry sells them. Yes, they've both taken time off from adventuring to run a glyph business. While at the rate I go I'll never hit the gold cap, inscription will usually make enough to cover the toons repair, gem, enchant and crafting costs.

Brain-dead Strategy

The best way, at least for me, to make money is do to a lot of little things. This can be taken to the extreme where you have 10,000 auctions all trying to make 2-3g each. I prefer a bit sainer approach. I tend to just cherry pick the 2-3 different fields that will make me money. I do have a high level Tailor, Scribe, Miner, Alchemist and Jewelcrafter so if you don't have these, this may be more difficult.

Disclamer: While I do dabble in playing the AH, I'm not very serious at it. I make enough to have a healthy reserve, in case I want to buy something. This is what I personally do, and they don't make huge amounts of gold, but they make enough for my needs.If you want to get serious with playing the AH you'd be better served going to a dedicated gold-making blog. I'll have links at the bottom.
Inscription
Make Glyphs. Use an addon such as QA2, find which glyphs are selling for quite a bit and create those. Sell a few at a time. I tend to cherry pick the ones that are selling for 20-30g, and just make those. You will get undercut so expect to be able to sell 5-10 at a time before having to cancel and repost. Fortunately the deposit is so small, its still worth it.This won't work if you happen to get a "Goblin" on your server. They love to drive the prices down. Fortunately i'm not very hardcore about the AH so I just stop posting for a while.

Epic Offhands. The epic offhands are still useful as starter Epics for a lot of magic-using classes. They sell decently, one at a time.

Tailoring
Cloth cooldowns. Make them on every cooldown, and specialize in one of the cloth types. This will be removed in 3.3.3 so do them now, and sell the cloth.

Netherweave Bags. Check the price of bags, then check the price of a stack of Netherweave cloth. Add the cost of Rune thread to the price of a stack of Netherweave. Thats how you know if they're worth making. Usually I can make 2-3g a piece. I post about 6-10 at a time.

Alchemy
Personally, I'm a transmutation master. This means that I'm all about transmuting Epic gems. Every epic gem transmute is guranteed to make you SOME gold. If you proc extra gems, then you've just made even more gold.

Potions and Flasks, unless you're specialized in those, are not worth making. The mats most times will cost MORE than you can get for the crafted flask.
Mining
Smelt Titansteel. The CD for this will be removed in 3.3.3, which will cause prices to free-fall. Do them, and sell the titansteel now.

Jewelcrafting
This synergizes well with Transmuation Mastery of Alchemy. You make money selling the uncut Gem, but you make even more money if you cut the gem and sell it ready-made. Bold and Runed Cardinal Rubies make a lot of profit.

Enchanting
I have yet to really make gold enchanting scolls with this.The cost of mats and a vellum ( which your Scribe can make for you) ensures a pretty slim profit. You can make a decent amount of gold spamming Trade LFW if you have some indemand recipes.

Herbalism/Skinning
Goes without saying, grab every herb, node and animal skin you can get while questing or doing daillies. Sell them on the AH. Free money. Why is it free? Cause you were there anyway, you didn't go out and farm them.

You can however, make a decent amount of gold my making Large Prismatic Shards. If you have the Void Shatter pattern from Isle of Quel'Danas, check to see how much a Void Crystal sells for. Then see how much a Large Prismatic is selling for. If its more than half a cost of a Void Crystal then you can make a profit.

End of Guide



That's not to say Onaara didn't level. She was able to gain a quick two levels. She's finally got a second heal (Lesser Healing Wave) and a mana regen spell (Water Shield). Both should help tremendously when healing. In fact Water Shield should be handy even in Enhancement questing. When I ran out of drinks while questing I had no recourse but to sit and wait for Out of combat regen.

Another great perk of reaching level 20 (well 21 since Onaara dinged while in the middle of a long series of quests), was that she now has a mount. A purple Elekk to be precise. Everyone meet Onaara's trusted mount Erin.

Sunday, February 21, 2010

Onaara Progress Report



Worked on Onaara quite a bit this sunday. I had some free time while Fiance was volunteering at the Humane Society.

I've healed a few times on Onaara, Shadowfang Keep a few times and half of deadmines. I've learned that it is very possible to heal a 5man when not specced for it. I've also learned that you really need healing GEAR to heal an instance.

At this level I only have one true healing spell: Healing Wave. It has a 2 second cast time and takes a moderate amount of mana. With my mana bar just now topping over 1k I've had to really worry about overhealing and mana conservation, things I never have to worry about on Hooff. I've had to be creative, timing casts to compensate for the 2 second cast time and being very stingy about making up for DPS mistakes. I don't have a choice, I just don't have the mana to spam heals on every party member.

I've been picking up upgrades to both Resto and Enhancement from the dungeons I've been running. This include a decent staff, belt and leg pieces. I was able to heal Ragefire Chasm without much trouble. Deadmines was a bit more of a challenge but still very doable. Healing Shadowfang Keep on the other hand was an exercise in ... the best word I can use is asshattery.

Fail: Shadowfang Keep (warning, quite long)

Onaara zones into the instance, already in progress. In front of me I can see the other 4 party members, on the other side of a large portcullis. I greet the party, and start looking for a way through the obstruction. Eventually I find a small door near the portal. I make my way through the building. This being my first time in the instance I make at least two wrong turns. When I finally get within range, everyone but the tank is on the floor, and the tank is dropping fast. If this was in a heroic on my paladin, I would now regale you with how I used beacon, FoL and assorted other light-enfused tactics to bring the tank to full health in the span of a GCD or two. But it is not, so I had to sit there and cast one healing spell... the two second cast Healing Wave. When the cast bar has but a sliver left to go, the tank drops. First thing the tank says is "Where the hell is the healer?".

"Just got here" I reply.

"Oh sorry" he mutters. Normally if no "Sorry" was said I would have seriously considered leaving. From my experience, a wipe is when people start to show their true colors. I decided to stay, and see how things went. Part of me wishes I had left at that point.

As the dungeon progresses, I notice that I'm going OOM quite a bit more. I have to drink almost every pull, especially considering the tank and DPS don't give me a chance to drink before pulling the next group. Not only that, a hunter seemed to take it upon himself to keep pulling more enemies to the tank.

On our second wipe, the tank decides he/she has had enough and drops group. The group decides that the druid will tank until a new tank can be found. The druid then proceeds to "tank" in Night Elf form, with a spellpower staff. I ask her why she doesn't just go to bear form. "We can all fight." was the reply. I facepalm and proceed to tell her that NO this will not be happening and that people will die because I run out of mana. Looking back, I don't know where my bottomless reserve of patience for this group originated. Another wipe was the result of this ingenious plan. Had a tank not materialized within seconds of this wipe I would have dropped group.

The new tank, a dranei pally, was much better than the old, She could keep aggro, ( though she seemed to be adverse to throwing a consecrate down), which mean less party damage, that really helped with my mana issues.

Around this time I noticed that our old druid "tank" was needing on everything, even things that she could not equip. I asked her about it, and she said that she needed on it cause she never got anything. I told her that you only need on upgrades, everything else is greed.

Her reply was "I'm different, I'm new".

With the calm of a zen master I replied "Well now you know, so don't do it again."

She replied "ok sorry". Three minutes later she announced that she was bored and had to go, and promptly dropped group. I wish I had taken a screenshot of that epic conversation.

A new DPS was found, a mage if I remember, and we soldiered on. At this point 3/5 of the original group has been replaced, including myself. Whats left is 2 dps, a hunter and a rogue? I think.

We continue on, and get to some steps where we encounter a pack of mobs. We are doing decently until another pack of mobs comes running in and wipes the group. The (non-hunter) dps says that Onaara pulled hte other group.

I ask, "How exactly do I pull from just healing?".

Someone else says "Well, healing does produce aggro."

I reply "True enough, but unless I physically get too close to the mobs, I can't pull with healing aggro".

The tank replies, "The hunter accidentally shot the other group in the stairs, no biggie. Oh and Sham shut up if you don't know what you're talking about."

This sparks a short argument which devolves to Sham mentioning certain vocal musings that are uttered by the pally's mother during certain sexual acts. At this point a kick-vote is triggered for Sham, and I happily vote.

We get to the final boss, and the last original member of the group, has to leave. They D/C and we decide to just 4-man the boss. The boss drops without much fanfare, loot is divided and we collectively breath a sigh of relief.

I'd like to say thank you to the Ms. Replacement Pally tank, Ms. Replacement Mage and Mr. Replacement Warrior for making sure we all get our bag of treats. Even Ms. Original Hunter, you weren't great, but compared to the other originals, you were decent.

Shameless Screen Shots:



This Onaara doing the Belf disguise quest. Always one of my favorites. Random tidbit: the first time I did this on my paladin. Some horde were actually attacking Azure Watch. I think they they were very confused to find a belf girl that they could not communicate with. Would have been epic if the disguise allowed me to communicate with them though.






At level 16, I received Ghost Wolf form. Well actually it was level 17.5 when I received the spell, having completely forgotten to train for a level and a half. Still, it beats walking around everywhere. Plus I can technically auto-attack in ghost wolf form.


Saturday, February 20, 2010

Onaara



A little late but please welcome my new baby shaman Onaara. Female Draenei Shaman, with two heirloom pieces, chest and shoulders. Played her two nights and she's level 14. She's been alternating between 2hander and 1h + shield. It all depends on the stats and weapon damage. Still trying to decide if it's worth buying an heirloom 2-hander for levels 15-40. At 40, she can dual-wield and will be using 2x Venerable Mass of McGowan 1-handers.

I didn't think that having an heirloom weapon would make much difference but it seems to. Especially in the early levels, having a good weapon makes the difference between easy killing and a corpse run.

Once Onaara hits 15 then I'm gonna queue her up as a healer hoping that that should help with leveling and getting gear. If she ends up getting decent gear that way then that may make an heirloom weapon unecessary.

Edit: She just hit level 15.

I was looking around wowhead a bit to see if u could find a decent 2hander available for Stone Keeper's Shards. I figure its not really worth it to spend Emblems for a 2hander but it was worth it to use shards. It turns out the only mildly stat-appropriate 2hander is the sword which Onaara cannot use. I guess she'll just have to stick with quest rewards and drops.


- Posted using BlogPress from my iPhone

Stabby

Fiance, sister-in-law, and I headed to he swap meet today. As usual I spent moat of the time carrying bags, "giving opinions" and generally just stayin out of the way. We ended up at a booth selling knives. A particular knife caught my eye. Opening it reveiled that it was spring loaded, meaning that it deployed with a very satisfying "whip-click". I decided that I didn't need a knife and left to fin the women.

On the way back we ended up near that booth again. That same knife caught my eye but a few minutes with it had me wanting something with a serated edge. Finally I found he knife I would eventually buy.




- Posted using BlogPress from my iPhone

Thursday, February 18, 2010

Shaman

A recent WoW.com podcast talked about Shamans, namely enhancement Shamans. It was so convincing that I am now planning on leveling my own Enchancement ( and probalby dual-spec'd Resto ) Shaman. With Huntry being stuck at level 23, I'm a bit aprehentios about starting yet another toon ( not to mention having a Horde Rogue at 17 ). To aid in this, I've decided that I'm going to use the "extra" emblems and shards on my level 80s to use. I know for sure that there are quite a
bit of Stonekeeper's Shards. Since I don't see myself getting into PVP or Arena any time soon, I might as well spend them on some useful gear.PVP Heirlooms for PVE content may not be optimum, but the XP
increase will more than make up for it.

To this end I've decided to gear up my shaman with one of the
following for each slot. I included PVP items mainly because all three of my level 80 characters have more Stone Keeper's Shards that they know what to do with, so they might as well be put to good use:

Shoulders:
Stained Shadowcraft Spaulders - 40 Emblems of Heroism
Champion Herod' Shoulder - 40 Emblems of Heroism Prized Beastmaster's Mantle - 200 Stone Keeper's Shards

I already have the Stained Shadowcraft Spaulders from when I leveled Waash. I may just use those until the stat allocation annoys me enough
to buy the Mail piece. As an added bonus, the stat allocation for the mail pieces are good for Enhancement Shamans as well as Hunters. So Huntry can make use of these as well.

Chest:
Champion's Deathdealer Breastplate - 40 Emblems of Heroism

As far as I know there are no PVP chest pieces available, so this is the clear winner. This can also be used by Huntry eventually. Bonus, its also a mid-drift ;-).

Weapon:
Sharpened Scarlet Kris(1H Dagger) - 200 Stone Keeper's Shards Battleworn Thrash Blade(1H Sword) - 200 Stone Keeper's Shards
Venerable Mass of McGowan(1H Mace) - 40 Emblems of Heroism
Balanced Heartseeker (1H Dagger) - 40 Emblems of Heroism

The choice of weapon has been the hardest. Partly because using an heirloom weapon does not generate the +10% experience bonus that the
shoulder and chest pieces do. This allows me to put the decision off without feeling like I'm missing out on extra XP.

Of the 4 possible choices, it gets complicated depending on which
factors I choose to give more weight to. The factors I'm considering include effectiveness for this toon, reuseability, and cost. I want
the weapon to be effective for this toon, or else why even buy an heirloom weapon? I also want the weapons to be reuseable. The next three classes that I have an eye towards leveling include this
enhancement shaman, a Hunter, and a Rogue ( possibly a Worgen Rogue for Cata). Theoretically I could buy one set of gear that would work well with all three classes. Sidenote: I will also want to dual-spec
to restoration, to aid in getting into dungeons, but that will probably require gathering a whole other set of gear.

My last consideration is cost. My toons have varrying amounts of "old emblems", namely Heroism, Valor and Conquest badges. If they havent' spent them by now, they probably don't need any gear that is purchaseable with those emblems. Those can be converted to Heroism badges in order to purchase the heirlooms. I hesitate converting the current Triumph emblems down to Heroism because all the toons still have gear they need to purchase with those badges. With that in mind, all the toons also have quite a few Stone Keeper's Shards. Those are
gathered from participating in Wintergrasp, and from killing Heroic bosses when Wintergrasp is owned by your faction. Bob has somewhere
around 350 shards, Hotplate about 450, and Hooff a staggernig 600 shards. I'm not too interested in PVP, so I doubt I'll use those shards for that. Other than gem patterns, or vanity mounts, the shards
are up for grabs.

If I were to go strictly for maximum effectiveness for my Enhancement Shaman, the choices narrow. At level 40, a shaman can dual-weild. At
that point 2x Venerable Mass of McGowans becomes the best
overall. They have theright stats, and are both slow weapons. Pre-40, the shaman would best be served with a nice 2-hander. At 40 EoH each, those maces are expensive, and aren't going to be used until level 40,
so I would like to postpone buying two until absolutely necessary. For a rogue, the stats are decent, +agi, +stam, +ap and some crit. The
stats are decent for a hunter also, unfortunately hunters cannot use Mace weapons. Eventually I think I will get at least 1 Mass, maybe even two if at level 40, my other characters have emblems to spare.

Purely based on cost, I would go for the Sharpened Scarlet Kris, its cheap, using Shards, passable for a shaman, good for a rogue, and useable by a hunter. The fast weapon speed makes it sub-optimal for a
shaman but not terrible, specially considering the quest reward alternatives.

The Balanced Heartseeker is a nice weapon, but expensive, and not too much nicer than the PVP alternative. Also, after reading through the
comments it seems that the Battleworn Thrash Blade's proc is very low and its lack of raw stats is disturbing.

Looking at the possible 2handers for pre 80, none seem particularly suited to Shamans ( or Rogues/Hunters) for that matter. I think the happy medium may just be to get a Venerable Mass of McGowan now, and get another at 40. Or get a Sharpened Scarlet Kris now ( cause its cheap) and get one or two Venerables at 40. Either way.. this should
be fun.


Wednesday, February 17, 2010

Ulduar Easy Mode

Ulduar Easy Mode

Bob finally saw the inside of Ulduar. This was for the weekly raid, this time to kill XT-002 Deconstructor. Ulduar has been nerfed quite a bit, this was evident from the very first boss. To activate the easy mode of Flame Leviathan no longer required players to kill all the
towers of the Keepers. It could now be started by an option when the event is started. We rode straight up to FL and one shot him.

The trash to XT was always a pain for Sinister Blades. Until we
perfected our "One tank hold everything while one mob is peeled away" technique, we would wipe more on trash than XT him/her self. Our MT for this group felt that we would be fine... and we were. He tanked everything and everything was simply AOEd down. XT went down in one-shot with me being #2 dps with 6.5k (evil grin).

We were informed that those who wanted could stay to do Kologarn. I offered to switch to Hotplate to help tank the adds leading up to Kolo. The MT said we should be fine. They had me simply banish one of the elementals and we got through the trash without much difficulty. Kologarn actually wiped us, from an unfortunate eye beam/adds/positioning shot. Our next try got him down.

Its amazing how different Ulduar is. I remember doing the raid on
Hooff. Everyone had to be at the top of their game. 100% attention or it would be a wipe. Now a rag-tag PUG 9-manned it in 1 shot.

I want to try ICC.

Tuesday, February 02, 2010

Huntering

Wow-ed-out. I logged off WoW last night at about 9pm. Not because I had something better to do, but because I was bored. The thought of doing yet another Heroic made me want to turn the computer off.

Originally I thought I could get away from the grind of chain-heroics by leveling my baby hunter. It went well for about 20 minutes, but I quickly remembered why I stopped leveling her in the first place. I didn't want to level anymore. While the mechanics were new ( my first hunter), the resource management was incomplete. I ran out of mana constantly, but had no way to recoup it, short of sitting and drinking after every second pull.

I ran stockades through the Dungeon Finder. The run itself was going decently well until the tank DCed. She never came back. Her friend insisted that she would be right back, but after 20 minutes of trying to pet tank ( Bubu the Bear and the lock's Voidy), we wiped and just called it. I was looking forward to getting that satchel of useful items too.

Thoughts on Huntering:

Playing a hunter was fun. Its very similar to a warlock. Find target, send pet, dps target and hope it dies before you pull aggro on the pet. I did notice that having mana as its depletable resource seems very awkward and a mistake. It would make more sense to me if hunters used an energy-based system like rogues, or even a rune-like system like DKs. It seems very awkward that all of a sudden your gun can't shoot anymore because you've run out of magic?

Will I continue to level her to 80? Not sure. I don't hate the class ( like I hated leveling the warrior, sorry Tempered), so its feasible that I may play her again. I don't LOVE the class like I did with the pally. It seems similar to how I felt about the Death Knight, fun but uncoordinated. Unfortunately the hunter doesn't have the luxury of starting at level 55. For now she'll have to be content with being a level 23 Hunter with 20,000g in her pockets.

Tuesday, January 19, 2010

Ended up in the emergency room on friday. Was having issues breathing
and pain in my chest. Normally I'd just chalk it up to something weird
and just give it a day to go away before seriously considering getting
medical attention. But with what happened to the fiance a year or two
ago, I decided it might be good to go to the hospital.

We arrived at 3pm or so, and were seen right away ( in triage trouble
breathing, chest pains trumps almost everything else ). They rule out
me not getting enough oxygen and start doing some testing. Long story
short, it wasn't a heart attack, stroke, PE or clot.

Eventually they sent me home, convinced it was a simple gastric
imbalance of some sort. I guess it ended as well as it could have. Now
to wait for the medical bills.

Wednesday, January 13, 2010

Tanking Burnout

I've recently stopped tanking on Hotplate. My recent lack of
time/inclination has drawn me more towards healing/DPS. Tanking has
just proven too stressful.

When you're the tank, responsibility for the group falls squarely on
your shoulders. If you slip up, tis almost a guranteed wipe. An
amazing healer can't do too much if the baddie runs over and wants to
say Hi.

Tanking honestly just took more effort, responsibility, and brainpower
than I was willing to put in for a 15-20 minute run for emblems. If
the environment were different ( say a guild raid, or even a run with
multiple guildies) I would be more than willing to tank. Even now I
will still occationally tank, but I prefer to DPS.

The wait times for DPS, while much longer than Tanks, isn't that
bad. I queue up for the dungeon finder as soon as I log on, then I'll
go to the Auction house, browse a bit and send things I find to my
other alts. If I have time, and the am on the correct alt, I'll start
to do a daily or two. By then the dungeon finder will pop and I'll be
good to go.

While trying to DPS on my DK, I came to the sad realization that my T9
tanking gear was still better for DPS, than my dedicated DPS set. This
creates a weird situation where I DPS in tanking gear ( looking like a
complete scrub), and get matched to higher-level heroics based on my
Tanking gear. I've been thoroughly stomped on the meters, with my
paltry 1.5-2k DPS vs some 4k-5k DPS, DPS.

Wednesday, January 06, 2010

State of the WoW

Its time once again to catch everyone ( by everyone I mean me, and my one follower, thanks sweetheart =)), on what I've been doing in the World of Warcraft.

Hotplate, DK Blood Tank/Blood DPS:

Hotplate has 2 pieces of her Tier9 tanking gear. She really only has 2-3 pieces of blue quality gear left. She remains the quickest way into a heroic. Rarely do I have to wait longer than 10-15 seconds before dungeon finder grabs me a group.

With the higher iLevel gear, the DPS have also started to get much higher. Usually this isn't a problem but I've noticed an increase in frequency of dicks. Seems like the better geared the DPS, the more they expect to not have to worry about fundamental ideas like, letting the tank grab some aggro before nuking. Its gotten so bad that I've taken a break from seriously running Heroics with this toon. I'll usually still do the first heroic random for the Frost and Triumph badges, but after that I'll log into another, less stressful toon.

Hooff, Paladin Holy/Ret:

With the burn out associated with tanking, Hooff has got quite a bit of play recently. He also has 2 pieces of Tier9, Holy gear. The wait for healing is quite a bit longer than Tanks, usually in the order of 5-6 minutes. Thats not bad at all considering DPS have to wait around 15 minutes to get into a group.

I've found healing quite a bit less stressful than tanking. There's quite a bit more room for error. As long as I keep the tank up, if a DPS drops cause I missed a heal then its not a huge problem. Plus in general, people seem to be quite a bit nicer to healers. Maybe its a throwback to when healers were much more in demand than tanks or DPS. Or it could be that everyone is just used to having a girl as a healer, and used to being nice to them. Either way, I'm not complaining.

Hooff was also able to get a new weapon, http://www.wowhead.com/?item=50210 which is admittedly a caster DPS sword. It was better than Firesoul, his previous weapon, which also was a caster DPS weapon.

Quackingbob, Warlock Destruction:

I've just started trying to get into groups on Bob. With my other two toons, I would usually queue up and wait to get into a group. THe most I would do before getting the invite would be head to the AH and do a quick scan, or possibly straighten out my mail/bags/bank. With Bob, this isn't the case. Usually I will queue up, and then go about my business and let the dungeon finder interrupt what I was doing. Usually this business involves making cloth on my 3-day cooldowns, or scouring the AH for enchanting mats. Since I don't usually do dailies anymore ( the rep I can get with tabards, and the gold I can get from the AH), I don't have an easy filler-activity for bob to do.

Because of the long wait times, and lack of filler. I haven't run bob through heroics near as much as the other two characters. This is really a shame because theoretically Bob has the highest DPS potential of all my toons ( because the others are hybrids, while bob is pure dps).

Even with all this, Bob got his first piece of Tier9 last night. The tier 9 shoulders replaced the shoulders he got from Naxx a few months ago. Also a few days ago, Bob won a new weapon in Pit of Saron. http://www.wowhead.com/?item=50227 Its a healing dagger, but it was better than the Spectral Kris that Bob had before. Yes, Bob got a healing weapon for DPS caster, while Hooff got a DPS caster weapon for healing. RNG can be a cruel mistress.

Future:

I would really like to get a new 2hander for Hotplate. She isn't having too much trouble keeping threat in 5-mans, mainly because of Rune Strike being macro'd to her Heart Strike and Death Strike abilities, but a higher DPS weapon would really help if I ever get into raids, or even in the harder heroics ( Pit of Saron and Halls of Reflection). It I'm lucky enough, I might get her Quel'Delar, if I can find a Battered Hilt that isn't going for 15k+. Honestly I'd love to be able to get Quel'Delar for all 3 of my toons.

Friday, December 18, 2009

Hotplate the Patient

Last night I only had time to run one dungeon. Really I didn't have time for even that, but the night before I didnt' even get to log in so I didn't want to lose out on yet another 2 Emblems of Frost and 3-4 Emblems of Triumph.

I hit the Dungeon Finder ( my new WoW best friend =) ), and within 5 seconds was transported to Caverns of Time: Culling of Stratholme. The group had already killed the first boss. Looking at the clock, and the fact that I've never tanked this dungeon ( and its been months since I DPS'd it), I knew the drake was out of the question. I did my best to catch up with them and start making the pull. First pull on trash and I'm facedown on the ground. Not a good start. I get a battlerez from the druid and slowly ( because I wasn't healed up yet) start gaining back aggro. We finish the pull and I ask the group what happened.

"Dunno, apparently you died" remarked the Paladin healer. Thanks sherlock. Trying to be nice I asked if I was just taking too much damage. "Yeah, when you rush in like that". At this point I'm about ready to drop group, but I figure I'm already in might as weel try to see how they handle a boss.

I continue to pull, keeping a closer eye on when my cooldowns are up and using them much more liberally. We're able to down the two bosses without incident. We get to the gauntlet and everything goes pear-shaped. Arthas dies halfway through so we have to fight our way back to them. Everyone dies at least once, but not at the same time so I guess its not a wipe.

Looking at the DPS meters, its showing that on trash I'm #1 DPS with 1.5k, followed closely by the feral druid, and the dps warrior. Lagging far behind at an embarassing 800dps is the hunter. A check of his gear reveals that he's in mostly blues and a few epics. He should be pulling atleast 1k dps, if not more. The amount of time its taking for mobs to go down seems to confirm that my meters aren't off by too much, if at all.

We get to the final boss, he goes down without too much effort, just longer than usual. As the loot is being handed out, the hunter asks if he can NEED on the epic mail leggings that drop. I say go for it, mainly cause I don't care. He says it won't let him, so I take a look. Its clearly a shaman casteer ( possibly healing ) mail piece. The hunter insisted that the piece was better than what he had. I pointed out that he was giving up 130AP for 80+ Spellpower that he couldn't utilize. At that point I left the group.

Rewind a bit, and when that boss went down, the dungeon was technically complete. At that point I earned the [Looking For Many] Achievement. This involves completing 10 random dungeons and also completing random dungeons with 50 random people. This earned me the title Hotplate the Patient. I feel that with that last pug, I truely earned it.

Wednesday, December 16, 2009

Tanking Fail

Tanking Fail

Last night was the first time I was called "Fail". Can't say I was too surprised, Anh'kahet: The Old Kingdom is quickly becoming the bane of my tanking-existance. I think its partly because I don't know the instance, only having run it a few times as DPS ( and probably once as healer), coupled with the natural tendency ( probably due to self-preservation instincts) to religously follow the tank wherever he/she may lead.

On a brighter note I was able to get my Tier 9 shoulders for Hotplate. She is now my first toon get Tier 9. Bob, my warlock has a piece of Tier 8 and Hooff the Pally has a complete 2pcT7 for both Retribution and Holy. While Hotplate has the highest piece of iLevel gear, I think that Hooff is still the best geared. Though if I keep running heroics that may change soon as well.

On a related note, because my gear score is steadily climbing, I'm noticing that I'm being paired with DPS and Healers that are more geared. While this may seem like a good thing, I've found that once in a while its a double-edged sword. It seems that for some people, their arrogance is directly proportionate to their gear score. The more geared the DPS, the less tolerant they are of mistakes.

Monday, December 14, 2009

Loving the Dungeon Finder Tool

So far Patch 3.3 has been a hit, specifically the new Dungeon Finder tool. Without hyperbole I can safely say it has revolutionized the how I think of, and do heroics. In a way, its changed how I play WoW completely.

Before the tool, PUG was a 3 letter, 4-letter word. Looking to run a heroic went something like this.

1. Find three heroics to join the LFG for.
2. Spam Trade and LookingForGroup channels.
If you're a DPS, expect to repeat this for the next hour before any finds you, or try to catch someone "LFM DPS", which I'm told happen but have never personally seen.
If you're a tank, expect to be invited within about 15-20 mins,then wait another 45 mins looking for a healer.
If you're a healer, expect to be invited within 10-15 mins, then wait another 45 mins looking for a tank.
3. If the stars align and 5 people are gathered, expect to wait another 10-15 minutes while everyone is running to the meeting stone. At least, this is what everyone is saying, in reality only 1 person is actually flying to the meeting stone, the rest are waiting for a summon.
4. After everyone is gathered and the instance is started. One of the following will happen, and contribute to the wipefest
a. Tank blames healer for not being geared enough for this heroic.
b. Healer blames Tank for not being geared enough for this heroic.
c. DPS not geared enough, healer OOMs.
d. DPS over-geared to the point where the tank can't hold aggro. "Slow down" dps request by tank met with "MOAR DOTS" reference.
e. One DPS comments on how "fail" the other DPS's spec/gear/sexual preference is and a 10 minute argument insues.
f. A male character starts flirting with a female character, finds its actually a male player, hilarity ensues. <-- this one is always fun.
g. A male character starts flirting with a female character, finds it really is a female character, and the rest of the dungeon is an assorment of posturing, flirtation, and requests for "boob shots".
h. A female character flirts with male character in order to get more gear. True gender of players involved make no difference.
5. If somehow you're really blessed, you finish the dungeon, collect your emblems and swear you'll never go through this crap again.

How it is now:

1. Queue up in Dungeon Finder, Random Heroic
a. If you're a DPS expect a 10 minue wait
b. If you're a tank expect a 10 second wait
c. If you're a healer, I haven't tried this but i'd assume about 10-seconds like a tank.
2. Once everyone has accepted, you get PORTED to the dungeon.
3. Everyone is pretty comparably geared, so if you're a new tank you'll have newish people as well. This seems like a bad idea but I've found that it actually helps with making runs smoother. People that are just starting out, gearing up, are more tolerant of mistakes. The DPS isn't as high so its easier to keep aggro. The healer doesn't have as big a mana pool so chain-pulling isn't as mandatory to keep everyone happy.
4. The people you meet are generally farming heroics for the new emblem gear and generally know the fights ( even the undergeared, alts probably).
5. Collect your emblems and gold, wave bye.

In the time that 3.3 has been out, I've been able to get enough triumph badges to get Hotplate the BiS tanking Sigil, and enough for the T9 shoulders ( have yet to buy).

All in all, i'm loving this new dungeon system.

Wednesday, December 02, 2009

PUG Fail

A week or so ago I got Hotplate up to 80. Since, I've been focusing on trying to get defense capped ( 540 +def) in order to start doing higher level regular dungeons, and some of the beginning heroics. Unfortunately defense capped != ready to tank.

Last night I queued up in LFG for the two starter heroics ( Utguarde Keep and Nexus) as tank/dps and also queued up for regular Trial of the Champion as a DPS. 10-15 mins later I got a whisper asking me to TANK Trial of the Champion, they said they just needed a tank. I said I'd give it a shot, hoping that their healer was up to the challenge of keeping a newb tank up. We got to the 3v5 fight, and got the Shaman, Rogue and Warrior. We did better than I expected, dropping the Shaman before I went down. Apparently the group had already wiped a few times, so they decided to reset and try for an easier group. That meant going through the jousting portion, which is the most boring part of the instance, and doesn't even drop loot. After resetting we ended up getting THE SAME three. We tried again, and wiped. At that point the group fizzled and I was left looking for another group.

About 10 more minutes later, I'm invited to tank Heroic: Ank'haet The Old Kingdom. For this I figured I would at least have a shot. I tanked Heroic Nexus a few days ago, and while I took quite a bit of damage, I finished it without too many wipes. After a long walk, I found that they were again, already halfway through the instance. I opted to accept being saved to the instance just to get the bad taste of ToC out of my mouth. On the first trash pull, I ask if everyone is ready. A few people said ready and I made the pull. Ten seconds later I was on the ground. Turns out the person that wasn't ready was... the healer. Another long walk, and an accidental aggro ( by said healer) and the group breaks up AGAIN. I'd like to say that I was upset that I was saved to a failed instance without even a single kill, but I wasn't. The night had gone so horribly wrong that it just seemed to fit.

The healer and a dps stayed in the group, and wanted to try to reform for another dungeon. I passed lead to the healer, mainly cause I was so sick of trying to find people. A well geared druid tank was found ( 37k health wow!), and I switched to DPS. Another two DPS were found, a hunter and another DK with much better gear. The run went smoothly enough after that, the DK was a bit trigger happy and died a lot. He had much higher dps than I did, at some points topping 3k to my 1.8k. But because he died so much, I was ahead in overall damage done. At the end I grabbed http://www.wowhead.com/?item=37167, even though they were plate. Slapped some cheapo +12str gems in them and logged off.

I'd like to think the failure was mostly due to my gear not being up to the job, but I'm sure that my complete ineptitude for popping cooldowns at appropriate times contributed to our failures.It feels like I'm behind the gear curve. There's that point where you have enough gear that you can get into the good instances, and acquire the better gear quite easily. It feels like I'm just behind that curve.

I think I have to rethink my strategy. I've been avoiding crafting the Titansteel epics to save money, thinking I should just be able to get some nice quick upgrades from ToC. Its much harder to get gear than I imagined. Its frustrating being on my healer and not being able to find a tank, then getting on my tank and not finding a healer. No wonder people dual-box!

I've started gathering the materials for a titansteel destroyer, mainly cause I can use it for both my DPS and Tanking sets ( Runeforging ftw). After that I will get a Tempered Titansteel Helm made, then maybe a Spiked Titansteel Helm made also. If i'm buying gear I might as well go full out.